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Showing posts from May, 2013

Progress Update #0002

I know things have been quiet on this blog however, things have not been quiet in the background. I have been and still am reluctant to visually show the progress we have made, since currently we are using a lot of placeholder art simply to test out various elements of the game and the mechanics. So this post is less about showing visually what we have achieved so far and more about simply talking about it. Networking We have made many strides forward and a couple steps backwards with our networking. We got our networking to work over the internet with the usage of Unity's Master Server, which helps a lot. However, in order to get that working right we had to butcher our code a little bit which killed off local networking (it can still be done, it just uses the Master Server so it is not entirely local). Do not be alarmed as we are working to get local networking back in. We are currently working on getting the server browser up to a standard that is expected from any multip...