Iteration 0 Presentation

Today was our Iteration 0 Presentation, which didn't end up going quite as well as we had hoped.

However, there was a lot of valuable and valid criticism levelled at our project and how well we hadn't defined it. It must be said that Dan and I are not ones to ignore extremely valid criticism, so we immediately went back to the drawing board to see where we could improve the scope and core ideas of our project.

And within the last 5-6 hours we have done quite a lot of work to better define the scope and game play mechanics, which were our most criticised points. Along with working out a target art style and visual palette. More details regarding these choices will be coming shortly.

So in summary, during the Q&A of our presentation a lot of holes in our design and proposal were exposed but this was extremely beneficial to us as a group and to our project because we almost instantly started working on the fixing the holes to improve our project.

Regards,
Garth

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